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    A tangible interface to Spotify

    The 'Pick Up and Play' concept was developed during my master thesis at the research centre MobileLife, located in Stockholm. Here I designed a hybrid product to research a form of hybrid media. In particular I was focusing on designing for hybrid music experiences in the home environment to get a better understanding on how our media life is changing, involving industry partners Spotify and IKEA to present my results and probe for self-reflection.Read more

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    A NEW WAY OF SKATING

    For my final bachelor project I was asked to develop an interactive skate experience for visitors of AreaFiftyOne, a skate park located in Eindhoven (The Netherlands). I designed and evaluated Graffiti Grind, a concept which turned out to be perfectly in line with a skater's characteristics; highly competitive and enabling them to show their skills to an audience.Read more

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    LIGHT US UP

    The purpose of this two week project was first to understand and identify elements of 'face to face' communication and then translate those elements to a physical devices using principles of tangible communication. We chose the activity of having dinner and came up with an object representative of a candle. The object, Friendl, will copy its input according to the given interaction, which means that both objects at both tables are behaving the same. Read more

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    MAKING EXERCISE FUN

    During my internship at Embedded Fitness, my goal was to design an interactive product connected to a video game, aiming to improve children's condition and their coordination and sensory skills in a fun way. As a result I designed and successfully evaluated Boxing Hero, a concept based on Guitar Hero, in which the guitar strings are played by hitting the representative colored punching bags. Read more

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    A HALO GAMING EXPERIENCE

    This five week project was about designing, building and demonstrating a prototype of a game controller. The controller was going to be connected to a Microsoft XBOX360, and used to play Halo 3. Read more

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    DESIGN WITHOUT MANUAL

    Anyone has atleast once in his life been in touch with an electronic device in the kitchen, in which it took them more than 1 minute to figure out how it actually worked. That's why we choose to redesign those always to over-complicated microwaves, and exactly fine-tune it to the work flow how you would expect to operate it. Read more

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    DESIGNING FOR AN IMMERSIVE ENVIRONMENT

    A three month voluntary internship at SAP Walldorf in Germany, where I was working on an interactive immersive environment for visitors/customers of SAP, called the Holodeck. Read more